A S&W Model 10 was added, can be modified with and without speedloaders. They include a Galil ARM for both teams, which can act as an ersatz LMG with a bipod and drum mag added. HashiriyaR32 ( talk) 12:59, 10 March 2015 (EDT)īig new update has been added to the game and they added like 5-6 weapons. Is it possible to list the firearms available to download in the workshop? Or just the official ones? James Dalcan ( talk) amyodov ( talk) 23:52, 15 February 2016 (EST) Workshop on Steam, the standalone game is called Insurgency while the Source mod is called INSURGENCY: Modern Infantry Combat. ( Insurgency (2012)) - Funkychinaman ( talk) 07:14, 15 January 2015 (EST) Officially i.e. If you're going to change the title, you can differentiate it with the release date. I've always felt that the 2 shouldn't be there.- Crazycrankle ( talk) 22:18, 13 January 2015 (EST)ĭid the DEVs confirmed that is just insurgency? If that so, we can add "(Standalone)" tag near it, otherwise there will be conflicts with the mod title. ![]() IGN isn't what many would call a good source, especially when the devs say something else. Even IGN refers is as "Insurgency 2" James Dalcan ( talk) IT IS insurgency 2, even though the developers just simply refers it as "Insurgency". Since the first game was just a Source mod, why not have a page titled Insurgency and another called Insurgency (Source Mod)? I saw this page listed on the FAL page and thought they'd made a sequel.- That's the Way It's Done ( talk) 20:08, 30 December 2014 (EST) I honestly think it's a bit asinine we're calling this page Insurgency 2 when even the developers just call it Insurgency. I still have a quesion mark for the insurgents M1911 variant since it's the old model with the wooden grip and other, if you can help it will be really appreciated! James Dalcan ( talk) 10:31, 19 December 2014 (EST) The M1911 Variant has been replaced, and I added it to the page. And in-game it uses non-tapered magazines so I'm pretty sure it's chambered in 45 ACP. It looks like a M45 with a different trigger and grips and a normal M1911 style safety. Parts mixed with others, because even the Springfield 1911-A1 9x19mm has the original hammer. That is a Springfield Armory 1911-A1 9x19mm. As you can notice, there aren't the usual holes on the trigger and the "Lines" on the slides are different, same for the grips, they are different. I think it's a Colt Commander, but like I said, I'm not sure. This is cleary not a M45, and I'm not sure what M1911 variant is that. They've also added a Heckler & Kock P2A1 to the game a while ago. My mistake, it was the regular M45 for Security and a WWII-era M1911A1 for Insurgency. When I do find a team that’s communicating in a fun way, calling out enemy locations and coordinating attacks-which also happened, briefly-Day of Infamy can absorb hours just as well as Day of Defeat did back when I was in high school.Apart from new maps and a revamped AI, the new update added a M45A1 pistol. It’s possible I was just unlucky to end up in that group, and muting players mitigates the problem, but it was a disappointing first impression of the community. No one wanted to talk to the racist tryhards, so for the most part, no one else talked. ![]() The built-in voice chat works well, but last night it was dominated by a few witless sacks of head cheese spewing racial slurs as they tried extremely hard to be seen as brave provocateur scamps. I only wish talking to my team were more fun so far. The little number by your name is so tiny, even it can’t seem to believe that you ticked it up with that shot. ![]() The delay only makes it more gratifying to learn that an unlikely shot was on target. Several times I took a long shot with a bolt-action rifle, but had no idea if I hit the mark until I opened the scoreboard later while waiting to spawn. If you can’t see a body-which is often, with how much smoke is used-the only way to know your target isn’t aiming back at you is to go look (or get shot). You aren't meant to know whether or not you just winged someone, or if spraying through clouds of dust and smoke had any effect, until you're between lives. One minor detail unexpectedly boosts the thrill of Day of Infamy: you can't see your K/D ratio while alive.
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